Microsoft is giving Xbox Series S game developers more control over the memory on the console. A new Xbox Developer Kit was released recently, and it provides more memory for developers to access Xbox Series S games and boosts performance in certain titles.
“Hundreds of additional megabytes of memory are now available to Xbox Series S developers,” Microsoft’s Game Dev team says in a video detailing the updates. “This gives developers more control over memory, which can improve graphics performance in limited memory conditions.”
The $299 Xbox Series S launched as a console capable of playing 1440p at up to 120fps, but many games only hit 1080p and no higher frame rates than the more powerful Xbox Series X. The GPU is much more powerful, but it also has 16GB of RAM, while the smaller Xbox Series S has just 10GB. Developers have to work with about 8GB of memory on the S-series, with Microsoft keeping about 2GB for OS tasks.
These memory limitations are detailed by digital foundry, with developers feeling some pain about optimizing games for the Xbox Series S. It’s less powerful CPU and GPU than the Xbox Series S, especially since the S Series has the same CPU as the X, but in a larger memory state. Microsoft’s improvements, albeit small, could help reduce some of that friction around game development for the Xbox Series S.
Microsoft has also addressed an issue where graphics default titles are allocated much slower than non-graphical default titles, which means that Xbox games can now better take advantage of other recent memory improvements that Microsoft has added to its Xbox developer tools. Fingers crossed All this means we’ll see some performance improvements in some of the games running on Xbox Series S soon.